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Press Your Luck

Press Your Luck

  • All of the favorite moments of the show are in the game.
  • Custom Avatars – Design your avatar from head to toe, including body, facial features, hair and clothes.
  • Unlock Achievements – Use your winnings for customized items for your avatar. Achievements are also connected to Price is Right and Family Feud.
  • Premium Graphics – 3D models, enhanced interactivity, and detailed set and game design to match the modern look and feel of the show.
  • 3000 Trivia Questions + 50 Whammy Animations = Fun For All – This proven game formula is easy to pick up and play and fun for the whole family.

Press Your Luck 2010 Edition DS

List Price: $ 19.99

Price: $ 14.95

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3 Responses to “Press Your Luck”

  1. B. Francini says:
    40 of 41 people found the following review helpful:
    3.0 out of 5 stars
    A for Effort, C for Execution, October 28, 2009
    B. Francini

    Fun:3.0 out of 5 stars 
    This review is from: Press Your Luck (Video Game)

    Press Your Luck is probably one of the most popular game shows of the 1980s, but despite this, there hadn’t been an official software version of the game for over two decades until Ludia launched Press Your Luck 2010, part of a suite of game show adaptations by the company. Ludia’s version of Price is Right was relatively well received by casual and hard core game show fans alike (despite what some reviews on Amazon may say), so I was disappointed to see that they missed the mark a little bit with this release.

    First, the good. The show’s primary draw, the Whammy, is faithfully reproduced with over 50 Whammy animations. This includes some newly-created Whammys (mostly hilarious) as well as throwbacks to some Whammys used on the original show. It shows the designers “did their homework”. The gameplay is nearly identical to that of the original show as well. The question round has been simplified somewhat to make all questions multiple choice (in the original, the contestant who buzzed in gave a verbal response and his opponents could choose from multiple answers), but other than that the gameplay is faithful. The graphics of the set and the “big board” itself are also faithful to the show, with two notable exceptions.

    The first exception is that the prizes on the gameboard are all trips with a singular value. The actual show prided itself on giving away a variety of prizes, some good (like cars) and some bad (like Flokati rugs). The main tenet was that the prizes on the board were constantly changing and their values were a mystery. This led to suspense and strategy when a prize or a decision square was hit, because the contestant would not necessarily know the prize value in advance. By making the prize values static and unchanging, the designers have taken a huge shortcut that cheapens the value of the game.

    Lastly, and this is undoubtedly a nit-pick, but the iconic sound heard when the randomizer flashes around the big board is strangely cut short in this game; it’s only heard for the first second or two after the board starts spinning. Seeing as the designers went as far as to obtain the actual board sound used on the show, this is most assuredly a bug in the code. Unfortunately a format like the Wii does not lend itself to quick bug fixes.

    In a nutshell, Press Your Luck 2010 for the Wii can be best described as a good start to reviving software versions of the franchise, but there’s a ways to go to make it a completely faithful experience.

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  2. Tina says:
    21 of 21 people found the following review helpful:
    4.0 out of 5 stars
    Its alot of fun, but you can only play this one so long.., October 28, 2009
    Tina (Ohio) –
    Fun:4.0 out of 5 stars 
    This review is from: Press Your Luck (Video Game)

    I love to watch games shows on tv. I first went to [...] and played a sample of these games, although their game play isn’t exactly what you would play on the DS version. I had to have this game. I bought it the day it was released, and played it and had a really fun time. Although, it’s only you may only want to play for about 30-45 minutes at a time, just because its sort of the same thing, just different questions. Here’s my description of the game.
    You start off and there is about 20 boxes, each box contains a “level” to play, you have to play through them and win that level to play the next. Also, after winning each level, you unlock a new item, whether it being a hair style, a new shirt, etc. And, it seems to me, that each level, the other 2 contestants seem to get just a tab bit smarter, so that part helps the game to last longer if you ask me. Because it makes it just a little harder.
    Game play is very easy. Only negative part about the game play to me was when you are doing trivia questions, it pops up the question and it doesn’t seem like you have very long to even read the question before buzzing in. So a lot of times I buzz in as soon as it pops up, that way if I’m right I get the most spins anyhow. Because even without buzzing in, you’re required to give an answer to every question, if you didn’t buzz first, you’ll just get 1 spin if you answer correctly. After all your trivia is done, and you have your spins you can watch the other players or hit ‘skip’ to not watch them. (You can hit skip when they do their trivia as well). The spinning is just as fun, and just like on the real game show. Except I try not to say “Big bucks, No whammies” for the sake of embarrassment from my husband. When you do hit a Whammy, they do their little animations across the bottom screen of the DS, several different ones too. But remember, if you get 4 whammies in one game, you’re out!
    All in all, the game is very fun, I enjoy it and I do go back and play it after a few hours has gone by. It’s just not an intense game that you’re stuck playing it for 5 hours straight, instead, you just keep coming back for more doses. :-)

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  3. B. GENIER says:
    8 of 9 people found the following review helpful:
    3.0 out of 5 stars
    Not awful, but disappointing, December 9, 2009
    B. GENIER (Indianapolis, IN United States) –

    Fun:3.0 out of 5 stars 

    While this is by far the best “official” PYL game released to date, it falls short of being great in a lot of ways. As you’ll see, the CON list far outweighs the PRO. I knew going in that I’d probably be sorry I spent $20 on this, so I only have myself to blame. :) The good news though…I think a second edition could easily address the major problems…if they care enough to do that.

    * They got most of the spin pass rules right. I didn’t expect that! This game only works when the spin pass rules are followed, so it was pleasantly surprising that they paid attention to this and only allow you to pass to the player in first place.

    * Visually, it looks just like the show. You can tell they paid attention to the details here…too bad they weren’t as observant with how the game functions (see CONS)

    * The whammies are cute and very well done. Many were even re-created to match the actual ones on the show. These whammies don’t say anything though…they just laugh or snicker at you.

    * The customizable avatars are a nice touch…makes the game seem more real.

    * The board configurations are right for the most part. This was a nice tip of the hat to fans.

    * Nitpicky, but it’s just not the same without the “real” theme. It’s a real head-scratcher as to why they re-created the pilot theme instead of the actual theme. Maybe it was a rights issue.

    * With the obvious attention to visual detail elsewhere, it’s somewhat surprising that the slides don’t look right. The fonts and colors are all wrong…which would have been an easy fix. This is a minor nitpick that doesn’t really detract from the game though.

    * I mentioned in PROS that the spin pass rules were mostly right…that’s true save for one scenario that I’ve run into. If your opponents are tied, your passed spins automatically go to the player with the most spins. You don’t get to choose who you want to pass to. I’m not sure what happens if your opponents are tied on spin totals though. That scenario hasn’t come up yet. On the show, spin totals had nothing to do with passing…ever. You could always choose who to pass to if both opponents were tied score-wise. This isn’t that big of a deal though. If they were going to mess up one of the pass rules, this one is the least important. I still think it would be an easy fix though.

    * Not fool proof, but it’s pretty easy to avoid hitting a whammy if you pay close enough attention. Both rounds 1 and 2 have at least one whammy-free configuration. No fun!

    * The questions are bizarre…they range from oddly hard, to oddly easy to just plain weird! I’d guess the question writing was outsourced overseas based on the strange phrasing choices in some of them. The original show had a mix of entertainment, statistical and general knowledge questions that tended to produce variable spin totals. The right kind of questions is one of the things that makes this game work in my opinion, so it’s a pretty big deal if your questions stink.

    * The constant clapping is very annoying and the only way to turn it off is to mute all sound FX which eliminates the board sounds and the “ding” sounds when you earn and pass spins.

    * The “host” is also annoying…constantly repeating the same things. You can mute the host, but again this eliminates him entirely which loses some of the “authentic” TV show feel. With the huge pool of episodes Fremantle has access to, I think it would have been a really nice touch to lift audio clips of Peter Tomarken officiating and plug those into the game instead. It probably would have been cheaper too…no voice talent to hire.

    * The board sound, while it works on the PC version, isn’t the “right” sound. It’s just a loop of the first second or so of the 83 board sound. This seems pretty lazy to me.

    * The only prize you can win is a trip to some unknown destination…always worth $3,000 in round 1 and $4,000 in round 2. It seems rather lazy that they couldn’t come up with a prize pool and rotate them out. There are plenty of websites that go into excruciating detail about the prizes offered on the show. Even a small prize pool is better than a generic trip worth the same amount every time. There is some strategy that’s lost by not having variable prize values in the game.

    * Big Bucks, while in the right place on the board, doesn’t always send you to the actual “Big Bucks” square at the top of the board. This seems like it may have been an oversight, but it’s annoying nonetheless and should have been caught in QA testing.

    * The “party” mode does not put a computer player in the third spot if you choose to play with 2 people. PYL is a three player game…it makes no sense that you can’t plug in a computer player if only 2 people are playing. This is a moot point considering my next item,…

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